Using it in class today
Every world runs in a web browser, with nothing to install. Children can play without an account, which makes it easy to project a world on the board and play it together, or let pairs work through an island on a shared device. Each island takes a few minutes and ends with something the child made.
- Canvas Cove: compare a one-word request with a detailed one and talk about why the pictures differ.
- Revision World: change one word at a time and predict the result before it appears.
- Storybook Quest: plan a story as a class, then see how the AI follows only what you gave it.
- Fix-It Factory: invent a fix for a school problem, then ask what could go wrong with it.
- Judge Pace: defend an idea, then the other side, and name the strongest reason someone might disagree.
- Question Quest: work through a real question with AI as a thinking partner.
Mapped to AI4K12 and OECD AI Literacy
Every island is tagged with an AI4K12 Big Idea (Perception, Representation & Reasoning, Learning, Natural Interaction, Societal Impact) and an OECD AI Literacy domain (engage, create, manage, shape). The coverage page lists every island and its tags.
See curriculum coverageClassroom features are coming
Today there are no teacher accounts, class rosters or class dashboards. Those are being built now, so a teacher will be able to set up a class and see students' progress. Until then, Pace & Race works best as a guided, whole-class or small-group activity.
Beta testing is open
We're inviting families and educators to try Pace & Race now and tell us what works and what doesn't. If you teach or care for children aged 7 to 13, we'd love your help. Create a free account to join.
Join beta testingBuilt for young learners
No streaks, timers, leaderboards or visible scores. Rewards come from a child's own writing, never speed. Read how we handle children's words on the Trust & safety page.