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PACE & RACE

Curriculum coverage

Each world, with the AI4K12 Big Ideas and OECD AI Literacy domains it practises.

WorldAI4K12 Big IdeasOECD AI Literacy
Canvas Cove

Your child invents a character in their own words, then changes one thing at a time and watches the picture follow.

  • Big Idea 3: Learning
  • Big Idea 4: Natural Interaction
Create with AIManage AI
Revision World

Your child swaps a word or two and compares the before and after, learning that small edits change what the AI makes.

  • Big Idea 4: Natural Interaction
Manage AI
Storybook Quest

Your child creates the hero, the place and the problem, and the AI turns their ideas into an illustrated book.

  • Big Idea 2: Representation & Reasoning
  • Big Idea 4: Natural Interaction
  • Big Idea 5: Societal Impact
Create with AIManage AIShape AI
Fix-It Factory

Your child spots an everyday problem, invents a fix, thinks about what could go wrong, and earns a patent certificate.

  • Big Idea 3: Learning
  • Big Idea 4: Natural Interaction
  • Big Idea 5: Societal Impact
Shape AICreate with AI
Judge Pace

Your child defends an idea, then argues the other side, and names the best reason someone might disagree.

  • Big Idea 2: Representation & Reasoning
Engage with AI
Question Quest

Your child brings a real question and works through it with AI as a thinking partner, not an answer machine.

  • Big Idea 2: Representation & Reasoning
  • Big Idea 4: Natural Interaction
Engage with AI

This table reads straight from the game's own world and island list, so it stays up to date.

The two frameworks

AI4K12 organises AI learning into five Big Ideas: Perception, Representation & Reasoning, Learning, Natural Interaction and Societal Impact.

OECD AI Literacy has four domains: engage with AI, create with AI, manage AI and shape AI.

Teaching with Pace & Race? Read our page for teachers.