| World | AI4K12 Big Ideas | OECD AI Literacy |
|---|---|---|
| Canvas Cove Your child invents a character in their own words, then changes one thing at a time and watches the picture follow. |
| Create with AIManage AI |
| Revision World Your child swaps a word or two and compares the before and after, learning that small edits change what the AI makes. |
| Manage AI |
| Storybook Quest Your child creates the hero, the place and the problem, and the AI turns their ideas into an illustrated book. |
| Create with AIManage AIShape AI |
| Fix-It Factory Your child spots an everyday problem, invents a fix, thinks about what could go wrong, and earns a patent certificate. |
| Shape AICreate with AI |
| Judge Pace Your child defends an idea, then argues the other side, and names the best reason someone might disagree. |
| Engage with AI |
| Question Quest Your child brings a real question and works through it with AI as a thinking partner, not an answer machine. |
| Engage with AI |
This table reads straight from the game's own world and island list, so it stays up to date.
The two frameworks
AI4K12 organises AI learning into five Big Ideas: Perception, Representation & Reasoning, Learning, Natural Interaction and Societal Impact.
OECD AI Literacy has four domains: engage with AI, create with AI, manage AI and shape AI.
Teaching with Pace & Race? Read our page for teachers.